

It would however be a spreadsheet simulator. But as the game is built at the moment I doubt we would gain much in gameplay. We could probably have even more resources and make each piece of equipment require a realistic amount of resources. Also, making medium and heavy tanks using different materials is probably to make people build both types of tanks. Making light tanks cost neither Tungsten or Chromium to build makes them viable even late in the war as a cheap alternatime when you dont have enough resources. My guess would be that the requirements is for game balance more than anything.

I would guess that Paradox choose to name them "Tungsten" and "Chromium" because it sounds more satisfying than "Rare 1" and "Rare 2".

Feels like we have pretty much a "Rare Materials 1" and "Rare Materials 2".
